Updated: June 17, 2022
By Jessica Mellon , and Christine Allred

EC-14  |  June 2022

4-H STEM Adventures: Challenge 3-Catapult

YOUTH WILL DESIGN AND BUILD A CATAPULT THAT CAN LAUNCH A SMALL PROJECTILE

GUIDED VS. EXPLORATORY APPROACH

Adult facilitators have the option of choosing either exploratory or guided approaches to each challenge. Both approaches have pros and cons. Choose the approach that best suits the youth with whom you are working.

EXPLORATORY

EXPLORATORY APPROACH

Encourages creativity and deductive reasoning, lacks structure, takes more time, and risks frustration for the youth. Generally best for out-of-school-time settings, large blocks of time, and youth ages 11 to 13.

        

Icon of a carboard box

MATERIALS

Craft sticks, unsharpened pencils, an empty tissue box, paint stirrers, chopsticks, straws, skewers, plastic spoons, milk caps, rubber bands, pompoms, paper cups, glue, ruler, pencil, and a recording sheet.

Outline of an open book

VOCABULARY

POTENTIAL ENERGY: Stored energy. When the rubber bands are stretched and the catapult is ready to be released, the energy in the rubber bands is POTENTIAL ENERGY.

 

KINETIC ENERGY: Energy of motion. When the rubber band is released and moves the catapult arm to launch the projectile, the type of energy becomes KINETIC.

4-H Life Skills Icon

4-H LIFE SKILL

RECORD KEEPING: As you perform multiple tests of each projectile, keep RECORDS to determine which projectile consistently launched the farthest.

PERSONAL SAFETY: When launching, choose only soft projectiles that won’t hurt yourself, other people, your pets or your walls.

DO

YOUTH COMPLETE THE ACTIVITY

Watch the Challenge
 

Video length: 1:48

GUIDED

GUIDED APPROACH

Provides structure, promotes good instruction-following habits, increases rate of success, and limits creative solutions. Generally best for classroom settings, finite blocks of time, and youth ages 8 to 10.

 

Icon of a carboard box

MATERIALS

8 craft sticks, 5 rubber bands, plastic spoon, pompom, pencil cap eraser, ruler, pencil, recording sheet, and calculator (optional).

Outline of an open book

VOCABULARY

POTENTIAL ENERGY: Stored energy. When the rubber bands are stretched and the catapult is ready to be released, the energy in the rubber bands is POTENTIAL ENERGY.

 

KINETIC ENERGY: Energy of motion. When the rubber band is released and moves the catapult arm to launch the projectile, the type of energy becomes KINETIC.

 

4-H Life Skills Icon

4-H LIFE SKILL

RECORD KEEPING: As you perform multiple tests of each projectile, keep RECORDS to determine which projectile consistently launched the farthest.

PERSONAL SAFETY: When launching, choose only soft projectiles that won’t hurt yourself, other people, your pets or your walls.

DO

YOUTH COMPLETE THE ACTIVITY

Watch the Challenge then follow steps one through five
 

Video length: 1:48


STEP 1. IDENTIFY THE PROBLEM

Design and build a catapult that can launch a craft pompom and pencil cap eraser. Measure and record how far each lands from the catapult.

STEP 2. IMAGINE SOLUTIONS

Think about all of the possible ways you can make your catapult. Consider how you’ll build a base that is sturdy enough to hold the launch arm. You could build a frame out of craft sticks, unsharpened pencils, paint stirrers, or chopsticks. Another idea for a base is to start with an empty tissue box. Add an “arm” that can move to launch the projective. Bending a plastic spoon is one idea. Another idea is to glue a paper cup or milk cap onto a craft stick and then attach it to the base. A straw on top of a skewer will allow it to rotate, and adding a rubber band on the opposite end of the “arm” will add more power to your catapult.

STEP 5. IMPROVE YOUR DESIGN

Do you need to change anything to make your catapult work better by increasing the POTENTIAL ENERGY? You can go back to Step 1, and start the process again to make the changes to improve your catapult.
 

STEP 4. CREATE YOUR CATAPULT AND TEST IT

Try different projectile types to see which type launches the farthest. Remember to keep PERSONAL SAFETY in mind when selecting your projectiles. Projectile ideas are pompoms, eraser caps, dried beans, and popcorn kernels. Repeat the launch of each projectile at least three times to get an average (the sum of the distances divided by the number of launches).

STEP 3. PLAN POSSIBLE SOLUTIONS (SKETCH IT ON PAPER)

STEP 4. CREATE YOUR CATAPULT AND TEST IT

Try different projectile types to see which type launches the farthest. Remember to keep PERSONAL SAFETY in mind when selecting your projectiles. Projectile ideas are pompoms, eraser caps, dried beans, and popcorn kernels. Repeat the launch of each projectile at least three times to get an average (the sum of the distances divided by the number of launches).

STEP 5. IMPROVE YOUR DESIGN

Do you need to change anything to make your catapult work better by increasing the POTENTIAL ENERGY? You can go back to Step 1, and start the process again to make the changes to improve your catapult.

 

RECORDING SHEET (in inches)

  Pompon Distance Eraser Distance
Trial One    
Trial Two    
Trial Three    
Trial Four    
  1. Add the pompom distances: ___ + ___ + ___+ ___ = ___ (sum)
     
  2. Divide the total pompom distance by 4 to calculate the average. ____ (sum) ÷ 4 = _____ (average)
     
  3. Add the eraser distances: ___ + ___ + ___+ ___ = ___ (sum)
     
  4. Divide the total eraser distance by 4 to calculate the average. ____ (sum) ÷ 4 = _____ (average)
     
  5. On average, which went farther?   Circle one:   Pompom  |   Eraser

REFLECT

Video Length: 2:08


Which projectile flew the farthest? Did it fly the farthest every time? How did KEEPING RECORDS and finding an average help you decide?

Why do you think one projectile flew farther than the other?

Why was PERSONAL SAFETY one of the 4-H life skills for this challenge?

APPLY

CHALLENGE THE YOUTH TO APPLY WHAT THEY’VE LEARNED TO OTHER PARTS OF THEIR LIVES

Think of another time you kept RECORDS of something. Why was it useful?

What are examples of ways that adults KEEP RECORDS of things? Why do you think they do that?

REFERENCES

Download Challenge 3: Catapult Curriculum (PDF)

4-H STEM Adventures: Facilitator Guide

  • Home Page

  • Challenge 1: Marble Maze

  • Challenge 2: Tall Tower

  • Challenge 4: Marble Roller Coaster

  • Challenge 5: Mini Golf Course

  • Challenge 6: Mobile

JESSICA MELLON
jmellon2@umd.edu

CHRISTINE ALLRED
cmallred@umd.edu

Challenge 3: Catapult is a supporting document from the 4-H STEM Adventures-Facilitator Guide (EC-14) and is part of a collection produced by the University of Maryland Extension within the College of Agriculture and Natural Resources.

The information presented has met UME peer-review standards, including internal and external technical review. For help accessing this or any UME publication contact: itaccessibility@umd.edu

For more information on this and other topics, visit the University of Maryland Extension website at extension.umd.edu

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