The Baltimore County 4-H Youth Program provides a supportive setting for youth to learn beneficial life skills through community-focused, research-based, programs. Support for the 4-H program is a joint effort of county government, the University of Maryland and the United States Department of Agriculture.

4-H values diversity and advocates for the inclusiveness of all children regardless of background or identity. Our programs are open to all youth who reside in Baltimore County:

  • Clovers (ages 5-7)
  • Juniors (ages 8-10)
  • Intermediates (ages 11-13)
  • Seniors (ages 14-18). 


  • Image of various curriculum offered by 4-H

    4-H Curricula

  • 4-H Record Book

    Record Book Resources

  • Looking through a scope

    Science, Technology, Engineering and Math

  • Frog in Hand

    Environment Sciences

  • Healthy Place Setting

    Healthy Living

  • Cow Face

    Animal Science Resources

  • Great Brittan

    International Programs

  • 4-H Volunteers

    UME Volunteers

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    Baltimore County 4-H




Baltimore County 4-H will not be offering Day Camp for the 2022 season. However, Baltimore County Recreation & Parks is hosting Farm Camp at the AgCenter this summer. For more details visit them on Facebook (https://www.facebook.com/Baltimore-County-Ag-Center-101614115354991)





Baltimore County 4-H will be holding a 2022 STEM Camp program from June 27 - July 1. This year’s theme is “Inventor’s Workshop”. Campers will explore the creative and scientific processes involved in bringing a new gadget from concept to reality.

About this event Baltimore County 4-H will offer Inventor’s Workshop, a STEM Camp from June 27, 2022 to July 1, 2022. Campers will explore the concept of invention using hands-on activities and computer aided design techniques. Campers that are ages 5 – 13 years old will learn about the patents and engineering design processes, which may include modeling, coding, creating 3-D models, and testing, and sharing results. The camp will also include time for positive youth development through crafts and games. There will be opportunities for team building, sportsmanship, friendships, technical skill building and just plain fun. Campers must be between 5 and 13 years old by January 1, 2022.

There will be three camp tracks:

  • Builders: 5 – 7 years old
  • Tinkers: 8-10 years old
  • Makers: 11-13 years old

Each track will participate in activities appropriate for the age. This camp is limited to 27 youth registered on a first come first serve basis. Registration will open 9:00am on March 1, 2022. To begin the registration process, campers need to submit full payment and online information form. Once received, a registration packet, including the health forms to all registered campers in May. All forms are due to the 4-H office by June 1st in order to hold the camp registration spot.

Click the STEM Camp interest link to get on the mailing list for updates and registration https://forms.gle/YKKJUCouSMgqMvv99.

Note: The 2022 Inventor’s Workshop STEM Camp is planned as an in person experience based on current COVID-19 guidelines. The format or content may be subject to change based on changes in health restrictions as mandated by the state of Maryland.




SUMMER OF STEM-Workforce Readiness-Closed for 2022

The "Summer of STEM" is a workforce development offering for youth in grades 10-12.  Selected youth will  participate in a six-week college/career readiness internship program.

Purpose: To increase awareness about career training, college and workforce readiness in Science, Technology, Engineering and Mathematics (STEM) areas.

Goal: To increase the amount of students who will consider STEM related college majors. Low enrollment of college students in science majors is a major factor in the current shortage of scientists.

How will it work?

  • This year Baltimore County 4-H has collaborated with Baltimore County Summer Youth Employment Program (BCSYEP) to offer a six week paid internship experience. *The experience may be virtual or in person depending on the MD 4-H COVID -19 restrictions.
  • Youth will apply and interview for selection as a Summer of STEM and BCSYEP participant. Note: There are two applications- the Baltimore County 4-H application and the BCSYEP application.
  • Upon acceptance to the program, youth will be paired with a STEM professional in the community.
  • During the six week period, youth will be assigned a STEM professional based on their interest area and will learn job skills Monday -Thursday.
  • On Fridays, youth will "meet" with Baltimore County 4-H to participate in lessons aimed at career exploration, college preparation and workforce readiness training.

Summer of STEM Timeline:

*Dates are subject to change based on current public health conditions.

  • Applications Open March 7 
  • Applications Close April 7
  • Invitations to Interview Sent April 19
  • Interviews April 29
  • Application Decisions May 13
  • Orientation for Accepted Participants May 23
  • Summer of STEM/SYEP Begin July 5
  • Summer of STEM/SYEP End August 12

* Note: Applications for Baltimore County Summer Youth Employment Program may be required. Participants will be notified if needed.*

If you are interested please contact our 4-H Educator by email vmh@umd.edu to share your interest.  Download the application and the teacher reference form and return them by the deadline on the timeline to Vernelle Mitchell-Hawkins 1114 Shawan Road, Cockeysville, MD 21030 or by email vmh@umd.edu


Teacher Reference




This course focuses on the hands-on experience that will educate, train and prepare youth for college/career options in the equine industry. The goal is to teach youth the basic skills needed to become qualified for entry level positions in the equine industry.

Course Goals

Upon completion of this course students will:

  1. Have the skills necessary to properly care for a horse.
  2. Be able to identify herd health issues and will be able to manage these issues if they were to occur with horses in their care.
  3. Be able to identify equipment and discuss the functions of the equipment used in a training or show barn.


  1. Must attend and complete all sessions.
  2. Groom and care for an assigned horse at the end of each session. 
  3. Students are expected to dress in a manner that is appropriate and safe for barn work; no open-toed shoes or loose (baggy) clothing.


According to Forbes magazine, Leadership is "a process of social influence, which maximizes the efforts of others, towards the achievement of a goal." In 4-H youth have several opportunities to learn how to be come persons of influence in the community. Leadership is learned through the completion of 4-H projects, public speaking events, club officers, teen leadership, camping programs and exhibit events to name a few.

Check out Maryland 4-H Leadership Opportunities 


Who Can Be a 4-H Volunteer?

A 4-H Volunteer can be any adult or teen who works with a group of 4-H members. The volunteers must be screened and trained. Adult and teen volunteers support the program long term and some support for short term or Episodic time periods (60 days or less).

Adults that want to become a volunteer begin by creating a profile on 4-H Online (https://v2.4online.com). This begins the process that includes an application, screening process, orientation, background check and interview. Youth volunteers need to contact the 4-H educator. There may be a separate application and screening process for youth. 

Volunteers Are Not Alone

You receive help and support from the Extension 4-H Office. Volunteers who have experience working in the 4-H program will help by giving you guidance as you begin to take on your role. The 4-H Office will provide opportunities for training and workshops to increase your knowledge and specific interests in 4-H. There are also training modules and orientation materials offered by Maryland 4-H.  For more information https://extension.umd.edu/programs/4-h-youth-development/volunteers